I'm currently designing a small rendering engine with DirectX11.In DirectX 10/11, we must update world, view, projection transforms to a constant buffer, and set the constant bu…
15 years, 11 months ago
I'm currently designing a small rendering engine with DirectX11.In DirectX 10/11, we must update world, view, projection transforms to a constant buffer, and set the constant bu…
15 years, 11 months ago
16 years, 7 months ago
Thanks for your suggestion, guys.I have another issue encountered recently for my component-based framework.Since there are many kinds of weapons in my game, I create an "abstra…
16 years, 7 months ago
Hi guys, I've surveyed component-based game object system for a long time and created one for my current project. I know its idea is dividing functionalities of game object…
16 years, 7 months ago
I'm currently designing a small rendering engine with DirectX11.In DirectX 10/11, we must update world, view, projection transforms to a …
15 years, 11 months ago
Thanks for your suggestion, guys.I have another issue encountered recently for my component-based framework.Since there are many kinds of weapons …
16 years, 7 months ago
Hi guys, I've surveyed component-based game object system for a long time and created one for my current project. I …
16 years, 7 months ago
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