12 years ago
Highlights
For distance you'll want the second version, however instead of working out the distance stick with the squared distance as it is cheaper to calculate as it doesn't need the squ…
12 years ago
12 years ago
Hi, so I'm building a graphics engine for fun, and I've been thinking about how to approach renderable sorting for the different passes (I'm doing deferred rendering). I'd heard…
12 years, 1 month ago
*Update* I fixed it. It was not at all related to anything in my shader, my attenuation is perfectly fine. I had my depth stencil set up all wrong! I found the right solutio…
13 years, 10 months ago
Hi, I'm working on compiling this HUGE project that came with the 3D Game Programming Book by Stefan Zerbst. I am honestly in over my head because I dont understand 1/10th…
16 years, 6 months ago
Latest Activity
See all in DiscussionsFor distance you'll want the second version, however instead of working out the distance stick with the squared distance as …
12 years ago
Okay! I had no internet access for about a week (feels like a year). This is all super good advice …
12 years ago
I like the idea about packing different (small) indices into a 64bit structure. Regarding all the shaders, textures and such, …
12 years, 1 month ago