14 years ago
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Another way to do this is just use normalized device coordinates, // vertex shader: gl_Position = modelViewProjectionMatrix * position ; vec3 ndc = gl_Position.xyz / gl_Position…
14 years ago
14 years, 11 months ago
I'm trying to load a texture cube from a .dds file. Now its loaded, and it renders fine, (which means its loading fine!) But _after_ loading, I need to do some processin…
15 years ago
This may be a build in feature of FMOD, but I'd like to see if i can override it. When playing a SOUND with FMOD_System_PlaySound, FMOD_System_PlaySound( system, FMOD_CHANNEL_FR…
16 years, 7 months ago
Actually DXGI_FORMAT_B8G8R8A8_UNORM does not save (generates quoted error), the format that works without fail for me is DXGI_FORMAT_R8G8B8A8_UNORM.
14 years, 11 months ago
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See all in DiscussionsAnother way to do this is just use normalized device coordinates, // vertex shader: gl_Position = modelViewProjectionMatrix * position ; …
14 years ago
Actually DXGI_FORMAT_B8G8R8A8_UNORM does not save (generates quoted error), the format that works without fail for me is DXGI_FORMAT_R8G8B8A8_UNORM.
14 years, 11 months ago
You can only read STAGING resources on the CPU. So you should load your cubemap as STAGING, do your manipulations, …
15 years ago