Hello,I implemented a very basic bilinear interpolation pixel shader in glsl.It's fine for the most part. Except when I zoom in on my texture, and depending where I am in i…
16 years, 1 month ago
Hello,I implemented a very basic bilinear interpolation pixel shader in glsl.It's fine for the most part. Except when I zoom in on my texture, and depending where I am in i…
16 years, 1 month ago
16 years, 6 months ago
Ok, so if I understand correctly,I would still to pass need to pass a bunch of vertices to the GPU (constructing parallel lines), but thatś ok since I would do it only…
16 years, 6 months ago
16 years, 6 months ago
Hello, I'm using OpenGL to visualize 2D arrays of data... (scientific app) A texture mapped onto a quad is quite natural for that (the actual data is mapped into the lumina…
16 years, 7 months ago
Yes the data is in the texture, in the alpha channel...I would use them to offset the y's of my linesif (u,v) are coordinates of of the array or the texture,i would draw points…
16 years, 6 months ago
Hello,I implemented a very basic bilinear interpolation pixel shader in glsl.It's fine for the most part. Except when I zoom …
16 years, 1 month ago
Ok, so if I understand correctly,I would still to pass need to pass a bunch of vertices to the GPU …
16 years, 6 months ago
Yes the data is in the texture, in the alpha channel...I would use them to offset the y's of my …
16 years, 6 months ago
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