16 years, 7 months ago
Highlights
For the texture i want to read from, i currently have this: ID3D10Resource* m_pDiffuseMap; D3DX10_IMAGE_LOAD_INFO loadInfo; ZeroMemory( &loadInfo;, sizeof(D3DX10_IMAGE_LOAD_INFO…
16 years, 7 months ago
Hi, what i want to do is open a texture to read, and create an empty texture to write to. I've been messing with D3DX10CreateTextureFromFile but it doesn't give me a valid ID3D1…
16 years, 7 months ago
Latest Activity
For the texture i want to read from, i currently have this: ID3D10Resource* m_pDiffuseMap; D3DX10_IMAGE_LOAD_INFO loadInfo; ZeroMemory( &loadInfo;, sizeof(D3DX10_IMAGE_LOAD_INFO) ); …
16 years, 7 months ago
Hi, what i want to do is open a texture to read, and create an empty texture to write to. …
16 years, 7 months ago