16 years, 1 month ago
Highlights
16 years, 1 month ago
Ok, problem is now solved.The correct version of the code looks as follows:private Matrix TurnToCameraAroundAxis(Vector3 axis, Vector3 worldPosBillboard){ // Scene is a global v…
16 years, 1 month ago
I am trying to implment arbitrary axial billboards. I am doing the implementation in DirectX 9.0 using SlimDX C#.First I tried to get (0, 0, 1) to work as an arbitrary axis. To…
16 years, 1 month ago
I edited the first post to make it more clear. The matter is not solved yet and remains in the same state as described in the first post of this thread.
16 years, 1 month ago
Latest Activity
Ok, problem is now solved.The correct version of the code looks as follows:private Matrix TurnToCameraAroundAxis(Vector3 axis, Vector3 worldPosBillboard){ // Scene …
16 years, 1 month ago
I edited the first post to make it more clear. The matter is not solved yet and remains in the …
16 years, 1 month ago
I am trying to implment arbitrary axial billboards. I am doing the implementation in DirectX 9.0 using SlimDX C#.First I …
16 years, 1 month ago