15 years, 11 months ago
Highlights
I think the problem is actually our importer to the engine, because If I export a collada file then bring it straight back into max, it preserves the edited normals.
15 years, 11 months ago
15 years, 11 months ago
Hey guys,I'm an artist working with a programmer. We've been trying to export a mesh with edited vertex normals with collada.Right now using collada, we can get 1 smoothing grou…
15 years, 11 months ago
Hey guys, just wondering if someone can point me in the right direction to round/filet hard edges in real time. A few software renderers can do this kind of thing: http://www.ae…
16 years, 7 months ago
Yes everything we export gets triangulated.
15 years, 11 months ago
Latest Activity
See all in DiscussionsI think the problem is actually our importer to the engine, because If I export a collada file then bring …
15 years, 11 months ago
Yes everything we export gets triangulated.
15 years, 11 months ago
Hey guys,I'm an artist working with a programmer. We've been trying to export a mesh with edited vertex normals with …
15 years, 11 months ago