13 years, 7 months ago
Highlights
Community contributions featuredtry removing the transpose from this line XMStoreFloat4x4(&pTransformData->WorldViewProjection, XMMatrixTranspose(worldViewProj)); making it XMStoreF…
13 years, 7 months ago
13 years, 8 months ago
While working on my graphics engine, I have some shaders that never change and I want to keep them inside my compiled code so I have less files floating around, but compiling a…
14 years, 4 months ago
to make any ray longer, you just multiply if by a scalar. Meaning, if you have a ray, and you multiply it by two, the ray is twice as long . . .
13 years, 8 months ago
13 years, 9 months ago
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See all in Discussionstry removing the transpose from this line XMStoreFloat4x4(&pTransformData->WorldViewProjection, XMMatrixTranspose(worldViewProj)); making it XMStoreFloat4x4(&pTransform
13 years, 7 months ago
to make any ray longer, you just multiply if by a scalar. Meaning, if you have a ray, and …
13 years, 8 months ago
I successfully ported his examples to directx and ran into the same issues. Unfortunately, there were several places where the …
13 years, 9 months ago