14 years, 9 months ago
Highlights
Fixed. It was actually just the amount of pixels i had to draw was to much. I was wanting to draw 4000 x 440000 pixels. Which is to much for the GPU to handle. When moving back…
14 years, 9 months ago
14 years, 9 months ago
I am busy with a small C++ DX11 engine. I made a spritebatch and it can render ~8000 sprites in ~0.015 seconds, which is quite nice. But the actual "feel" is really sl…
14 years, 9 months ago
So i am currently busy implementing a memory manager into a game, early test's have shown that this increases memory performance up to 10 times faster. HANDLE s_hHeap = NULL; UI…
16 years, 7 months ago
I am still working on this problem. And i am kinda getting near the solution. I actually had GPU-Z running on my 2nd monitor and i detected that my GPU (HD5770) didnt switch to…
14 years, 9 months ago
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See all in DiscussionsFixed. It was actually just the amount of pixels i had to draw was to much. I was wanting to …
14 years, 9 months ago
I am still working on this problem. And i am kinda getting near the solution. I actually had GPU-Z running …
14 years, 9 months ago
Thanks for the insight Jansic! What you're saying is making sense. I looked at the flag but it has a …
14 years, 9 months ago