16 years, 6 months ago
Highlights
Check Trimesh2. The tool "mesh filter" can correct normals.http://www.cs.princeton.edu/gfx/proj/trimesh2/
16 years, 6 months ago
16 years, 6 months ago
Hello everybody, I currently render the depth buffer in my application by copying it to a texture, clearing the screen and drawing a fullsize quad to display it. (2 passes) Some…
16 years, 6 months ago
16 years, 6 months ago
this is the result I'm getting. I'd like to do this using shaders only.
16 years, 6 months ago
Latest Activity
See all in DiscussionsCheck Trimesh2. The tool "mesh filter" can correct normals.http://www.cs.princeton.edu/gfx/proj/trimesh2/
16 years, 6 months ago
this is the result I'm getting. I'd like to do this using shaders only.
16 years, 6 months ago
FBO's are the new and shiny way to do it. Other (older, probably deprecated option) idea is to generate a …
16 years, 6 months ago