16 years, 6 months ago
Highlights
16 years, 6 months ago
The camera is supposed to be fixed at (0,0,2). The camera's view frustum is supposed to be aligned as the frustum shown in the right view window. In the left window, the camera…
16 years, 6 months ago
Hi, I am trying to implement a code through OSG that detects collision between a PAT Node with the geometry of a pyramid and multiple other fixed Nodes that are loaded with ac3d…
16 years, 5 months ago
Hi I am using osg and trying to write a view matrix. Can someone tell me what each of the 16 elements in the 4x4 matrix signify in terms of (Right, Look, Up, X, Y, Z and their d…
16 years, 6 months ago
Hi, I have setup my view in open scene graph as view->getCamera()->setViewMatrixAsLookAt(eye, center, up); eye, center and up are osg::Vec3 elements. I have my eye and up…
16 years, 6 months ago
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See all in DiscussionsHi, I am trying to implement a code through OSG that detects collision between a PAT Node with the geometry …
16 years, 5 months ago
The camera is supposed to be fixed at (0,0,2). The camera's view frustum is supposed to be aligned as the …
16 years, 6 months ago
Here's the video of what is happening with my code.
16 years, 6 months ago