Hi all,I've been developing an implementation of an octree:1.- It gets the mesh that represents all static entities of the game stage.2.-Then, it splits the mesh into submeshes…
16 years, 2 months ago
Hi all,I've been developing an implementation of an octree:1.- It gets the mesh that represents all static entities of the game stage.2.-Then, it splits the mesh into submeshes…
16 years, 2 months ago
Hi all,I've just discovered the new Samsung Wave. I think it's an incredible platform for game development. It has a PowerVR SGX 540 graphics chip (28 MPolys/s). The iPhone 4 ha…
16 years, 3 months ago
Hi all, I'm looking for a working source code about OBB Triangle collision detection. I'm trying to do collision resolution between rigid bodies (OBB) and stage geometry (Triang…
16 years, 5 months ago
Hi, I'm working in a home-made game engine. Currently I'm developing the collision system. But I was wondering how to deal with the world geometry collisions. Because for dynami…
16 years, 6 months ago
Hi all,I've been developing an implementation of an octree:1.- It gets the mesh that represents all static entities of the …
16 years, 2 months ago
Hi all,I've just discovered the new Samsung Wave. I think it's an incredible platform for game development. It has a …
16 years, 3 months ago
Hi all, I'm looking for a working source code about OBB Triangle collision detection. I'm trying to do collision resolution …
16 years, 5 months ago
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