I was thinking about the feasibility of using a flexible anisotropic specular as the primary BRDF in a deferred shading setup. You'd obviously have to store two roughness parame…
13 years, 5 months ago
I was thinking about the feasibility of using a flexible anisotropic specular as the primary BRDF in a deferred shading setup. You'd obviously have to store two roughness parame…
13 years, 5 months ago
14 years, 6 months ago
At the risk of sounding like an idiot... What exactly is being talked about here? There is no ID3D11DeviceContext::IASetVertexBuffers, only ID3D11DeviceContext::IASetVertexBuffe…
14 years, 6 months ago
14 years, 7 months ago
When I change my frame buffer format from R8G8B8A8_UNORM to R16G16B16A16_FLOAT, the colors I'm getting from my textures appear to be overexposed. Should I be doing something…
14 years, 7 months ago
What exactly does each of these refer to, and how are they different?
14 years, 9 months ago
I was thinking about the feasibility of using a flexible anisotropic specular as the primary BRDF in a deferred shading …
13 years, 5 months ago
At the risk of sounding like an idiot... What exactly is being talked about here? There is no ID3D11DeviceContext::IASetVertexBuffers, only …
14 years, 6 months ago
Nobody has any ideas? Because this makes no sense at all to me. It would seem to indicate that it …
14 years, 7 months ago
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