Hi everyone, Just curious I was reading http://realtimecollisiondetection.net/blog/?p=86 when I decided to think about actually implementing the system as mention, b…
13 years, 3 months ago
Hi everyone, Just curious I was reading http://realtimecollisiondetection.net/blog/?p=86 when I decided to think about actually implementing the system as mention, b…
13 years, 3 months ago
14 years, 10 months ago
ApochPIQ is the best approach from my point of view. Aggresive inlined function may fail to fit the code within instruction cache, compiler is quite clever on this thought.. The…
14 years, 10 months ago
14 years, 10 months ago
14 years, 10 months ago
The underneath problem lies on "local variables". You must ensure that your variable lifetime is guaranteed after your function X has returned, so glVertex3fv input is…
14 years, 10 months ago
Hi everyone, Just curious I was reading http://realtimecollisiondetection.net/blog/?p=86 when I decided to think about actually implementing the system as mention, …
13 years, 3 months ago
ApochPIQ is the best approach from my point of view. Aggresive inlined function may fail to fit the code within …
14 years, 10 months ago
The underneath problem lies on "local variables". You must ensure that your variable lifetime is guaranteed after your function X …
14 years, 10 months ago
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