11ย years, 5ย months ago
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Community contributions featured11ย years, 5ย months ago
ID3D12Debug* d3d12DebugController{}; //... throwIfFailed( D3D12GetDebugInterface( __uuidof(ID3D12Debug), (void**)&d3d12DebugController) ); d3d12DebugController->Enabโฆ
11ย years, 5ย months ago
Hi all, I am having a weird problem with normals on my generated terrain. I am not sure whether is it is shader or mesh issue, but here is how it looks: &nbโฆ
13ย years, 8ย months ago
Hi there, A quick question I have is about how long is a lifetime of a constant buffer within a frame. Let's assume all my vertex shaders have the same set of constant buffeโฆ
14ย years, 6ย months ago
Hi all, for some time now I have been exporting meshes from Maya using my own plugin into my own binary format. The format is simply list of vertices and a index buffer. Now I aโฆ
14ย years, 7ย months ago
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See all in DiscussionsID3D12Debug* d3d12DebugController{}; //... throwIfFailed( D3D12GetDebugInterface( __uuidof(ID3D12Debug), (void**)&d3d12DebugController) ); d3d12DebugController->EnableDebugLayer(); You als
11ย years, 5ย months ago
Hi all, I've been trying to startup the D3D12 debug layer, however have not been able to. Here's what I โฆ
11ย years, 5ย months ago
Thank you both, will try this later today once I get to my Win10 machine.
11ย years, 5ย months ago