16 years, 6 months ago
Highlights
16 years, 6 months ago
Ah yes, of course, thanks! I did say "Am I not seeing the wood for the trees here?"!I should have remembered that. Its amazing how code you wrote 5 years ago can appear so alien…
16 years, 6 months ago
Does anyone know of a way of emulating compilation of shaders on multiple platforms? The reason being is since changing from an nvidia card to an ATI one, I noticed di…
16 years, 6 months ago
I'm going through all my code and replacing the fixed function matrix functions (glPushMatrix/gl_ModelViewMatrix, gl_Normal/glNormalMatrix) with user uniforms as per the GL4.0 s…
16 years, 6 months ago
OK,.. despite spending hours on this, have fixed it in 2 mins by extracting the top left 3x3.vec3 vv = mat3((transpose(inverse(gl_ModelViewMatrix)))) * gl_Normal;So, use th…
16 years, 6 months ago
Latest Activity
See all in DiscussionsDoes anyone know of a way of emulating compilation of shaders on multiple platforms? The reason being is since changing …
16 years, 6 months ago
Ah yes, of course, thanks! I did say "Am I not seeing the wood for the trees here?"!I should have …
16 years, 6 months ago
OK,.. despite spending hours on this, have fixed it in 2 mins by extracting the top left 3x3.vec3 vv = …
16 years, 6 months ago