11ย years, 5ย months ago
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Community contributions featured is it save light info to one texture for a level? This is often the case. The environment is often unwrapped on one or more textures. The environmap-geometry needs therefโฆ
11ย years, 5ย months ago
i have a simple question about lightmap. i know lightmap save the static light information about a level, but how to save this information? is it save light info to one textureโฆ
11ย years, 5ย months ago
11ย years, 11ย months ago
i found there are two shader debugger: the first one : https://developer.nvidia.com/nv-shader-debugger the second one: pix for windows http://www.chromium.org/developers/how-tosโฆ
11ย years, 11ย months ago
[attachment=23568:1.jpg] this picture is a gif, you can click it to view animation. [attachment=23569:2.gif] [attachment=23570:3.jpg] [attachment=23571:4.jpg]
12ย years ago
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See all in Discussions is it save light info to one texture for a level? This is often the case. The environment is โฆ
11ย years, 5ย months ago
i have a simple question about lightmap. i know lightmap save the static light information about a level, but how โฆ
11ย years, 5ย months ago
PIX works by running the shaders in software (reference device) when you break (pause) the execution. Vendor-specific debuggers could break execution โฆ
11ย years, 11ย months ago