I've been trying to create a simple height map terrain renderer using tessellation shaders in OpenGL. Everything works fine, except for computing a global texture coordinate for…
11 years, 7 months ago
I've been trying to create a simple height map terrain renderer using tessellation shaders in OpenGL. Everything works fine, except for computing a global texture coordinate for…
11 years, 7 months ago
14 years, 2 months ago
14 years, 2 months ago
14 years, 2 months ago
So I have a manager that stores entities with a std::vector< std::shared_ptr<Entity> >. Here is a relevant outline of the manager: #define SharedPtr std::tr1::shared…
14 years, 8 months ago
I had a working map system for my game that could load map data from a text file and generate a tile map on screen which I could scroll around to view. Now I have arranged the w…
15 years, 8 months ago
I've been trying to create a simple height map terrain renderer using tessellation shaders in OpenGL. Everything works fine, except …
11 years, 7 months ago
Glad I could help. SFML is probably going to be easier for you to learn, but once you built a …
14 years, 2 months ago
Either something didn't build quite right, or CodeBlocks cannot find your output executable. Try running your program from the explorer. …
14 years, 2 months ago
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