16 years, 5 months ago
Highlights
shader code attached im trying to make deferred shading so ill just attach the lighting pass fragment shader...#define MAX_LIGHTS 20#define COSSPOTCUTOFF 0.988 // cos(pi/12)unif…
16 years, 5 months ago
16 years, 5 months ago
Simple question, does the D3DXintersect() runs on the GPU or on the CPU?
16 years, 5 months ago
Hello All, I'm kinda a beginner in openGL and I'm trying to draw the inside of a room using openGLES, what I've done so far was that... I create a cube [-1,1]x[-1,1]x[-1,1] and…
16 years, 5 months ago
Hello All, I have a simple FBO question. I'm trying to implement a deferred shading using openGL. my question is this, if I attach to the FBO, in Color_attachment0, a Texture us…
16 years, 6 months ago
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See all in DiscussionsSimple question, does the D3DXintersect() runs on the GPU or on the CPU?
16 years, 5 months ago
shader code attached im trying to make deferred shading so ill just attach the lighting pass fragment shader...#define MAX_LIGHTS 20#define …
16 years, 5 months ago
Cant Say I have, but since my view frustrum span from [-4,4]x[-4,4]I believe it should be.But i will check the …
16 years, 5 months ago