16 years, 5 months ago
Highlights
Thank you very much for your help! I was passing NULL as a depth-stencil view in OMSetRenderTargets() [oh]
16 years, 5 months ago
16 years, 5 months ago
Hi All! I'm trying to render two blocks of geometry and save their depth values to a texture. Here is how they look when drawn separately (the backfaces are culled): The near &#…
16 years, 5 months ago
Hi All, I'm generating some data on the GPU and then I'm sending them to a buffer through Stream-Out. I would like to use these generated data in the subsequent passes for…
16 years, 6 months ago
Ok, I think I'm completely lost now. Maybe I'll try to explain things more thoroughly.The format of my texture (which I'm trying to render depth into) is DXGI_FORMAT_R32_FLOAT.…
16 years, 5 months ago
Latest Activity
See all in DiscussionsThank you very much for your help! I was passing NULL as a depth-stencil view in OMSetRenderTargets() [oh]
16 years, 5 months ago
Ok, I think I'm completely lost now. Maybe I'll try to explain things more thoroughly.The format of my texture (which …
16 years, 5 months ago
Hi All! I'm trying to render two blocks of geometry and save their depth values to a texture. Here is …
16 years, 5 months ago