16 years, 6 months ago
Highlights
Washu i was hoping to create a box and render it to the screen first and once i got that working i would use this box as a visual for collisions of my bounding boxes in the…
16 years, 6 months ago
16 years, 6 months ago
hey, i'm having problems with my project, i'm trying to render a box to the screen and it compiles with no errors and the screen loads with my other object but none of the lines…
16 years, 6 months ago
16 years, 6 months ago
i have change the buffer CPU flag from 0 to D3D10_CPU_ACCESS_WRITE;D3D10_BUFFER_DESC BufferDescription;BufferDescription.Usage = D3D10_USAGE_DEFAULT;BufferDescription.ByteWidth…
16 years, 6 months ago
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See all in DiscussionsWashu i was hoping to create a box and render it to the screen first and once i got that …
16 years, 6 months ago
i have change the buffer CPU flag from 0 to D3D10_CPU_ACCESS_WRITE;D3D10_BUFFER_DESC BufferDescription;BufferDescription.Usage = D3D10_USAGE_DEFAULT;BufferDescription.ByteWidth = sizeof( SimpleVertex
16 years, 6 months ago
md3dDevice->IASetInputLayout( InputLayout::pVertexLayout ) does this not set the input signature for the shader to read?? i have done the map …
16 years, 6 months ago