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Community contributions featuredQuote:Original post by alvaroWhy are you using a vector of pointers? I prefer using a vector of objects, unless there is a good reason to use pointers (e.g., objects are HUGE anโฆ
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From watching the Android game programming Google conference, they mention that it is a good idea to separate the rendering and the game logic, ie via threads. My question is, hโฆ
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Does anyone know any good internet resources or good books on template meta programming and design? I'm looking into something that compares and contrast the techniques betโฆ
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Here's a simplified version of my code.class ObjectA{ ...}typedef std:vector<ObjectA*> ObjectAVector;class ObjectB{ void Apply(Object& A) { ... } void Apply(ObjectAVector&โฆ
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See all in DiscussionsFrom watching the Android game programming Google conference, they mention that it is a good idea to separate the rendering โฆ
16ย years ago
Does anyone know any good internet resources or good books on template meta programming and design? I'm looking into something โฆ
16ย years ago
Quote:Original post by alvaroWhy are you using a vector of pointers? I prefer using a vector of objects, unless there โฆ
16ย years, 1ย month ago