15 years ago
Highlights
Thanks for the post Bob. That's basically the kind of post I needed. Something like, "Hey. You should be able to do this. Your code is broken. Go fix it." So, I st…
15 years ago
15 years ago
Hi guys, I'm rendering assets originally created for a D3D pipeline with OpenGL. To account for the texture coordinate differences between the two API's, I am applying a…
15 years ago
Hi guys, I'm trying to reverse engineer an animation pipeline and I've ran into a problem. I have three types of files. The first represents the geometry of a model in i…
15 years ago
Does this skeletal animation shader make sense? uniform mat4 u_WorldView; uniform mat4 u_WorldViewProjection; uniform mat4 u_BoneTransform[128]; in vec3 in_Position; in vec3 in_…
15 years ago
Latest Activity
See all in DiscussionsThanks for the post Bob. That's basically the kind of post I needed. Something like, "Hey. You should be able …
15 years ago
Hi guys, I'm rendering assets originally created for a D3D pipeline with OpenGL. To account for the texture coordinate differences …
15 years ago
Hi guys, I'm trying to reverse engineer an animation pipeline and I've ran into a problem. I have three types …
15 years ago