16 years ago
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16 years ago
Yeah, I'm stuck with c#. Which is why I do not want to use the Math.Cos class. It's overkill for what I need.I guess I am going to use this: public static float Cos(float x) { c…
16 years ago
Hey guys,I'm trying to remove what seems to be a bottle neck in my noise function. I have a call to Math.Cos() which calculates the cosine in double precision but also adds anot…
16 years ago
Hey guys,I am trying to calculate the bind pose bone matrices for a simple mesh made of 6 3d boxes in the form of a humanoid. How do I create the 10 bone matrices to go along wi…
16 years ago
Hey guys, I have developed an interest in 3d "pixel" games such as ">Minecraft, Infiniminer, Fez, and ">3D dot game hero's. For the lazy, here is a screenshot of Minecraft (grea…
16 years, 5 months ago
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See all in DiscussionsYeah, I'm stuck with c#. Which is why I do not want to use the Math.Cos class. It's overkill for …
16 years ago
Thanks! I may end up using that. Also I managed to dig up the article I was looking for: http://www.devmaster.net/forums/showthread.php?t=5784Is …
16 years ago
Hey guys,I'm trying to remove what seems to be a bottle neck in my noise function. I have a call …
16 years ago