16 years, 4 months ago
Highlights
Hmm, I didn't get an email when you replied, so I hadn't seen it until now.The example I'm working from multiplied by the LOG2 constant to work with exp2 instead of exp (perform…
16 years, 4 months ago
16 years, 5 months ago
So I understand that BSP trees are pretty outdated and not appropriate for today's graphics hardware. But what should be used in their place? What sort of visibility structure w…
16 years, 4 months ago
I'm having trouble getting exp2 fog working in GLSL. When I set the fog factor linearly, it works fine: float z = gl_FragCoord.z / gl_FragCoord.w; float density = gl_Fog.density…
16 years, 4 months ago
I'm not a newbie to OpenGL, but I am a newbie to *modern* OpenGL, and I'm seeing some bizarre performance characteristics in my specular lighting shader. I have a multipass rend…
16 years, 5 months ago
Latest Activity
See all in DiscussionsSo I understand that BSP trees are pretty outdated and not appropriate for today's graphics hardware. But what should be …
16 years, 4 months ago
Hmm, I didn't get an email when you replied, so I hadn't seen it until now.The example I'm working from …
16 years, 4 months ago
I'm having trouble getting exp2 fog working in GLSL. When I set the fog factor linearly, it works fine: float …
16 years, 4 months ago