16 years, 5 months ago
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Quote:Original post by panicreflected_velocity = velocity - 2 * radius_vector * (radius_vector dot velocity);Make sure you normalize the radius vector first though.I do not want…
16 years, 5 months ago
Hi, I am trying to simulate a collision. A particle falls down on a sphere and a collision between sphere and particle takes place. The sphere always remain stationary and…
16 years, 5 months ago
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Quote:Original post by panicreflected_velocity = velocity - 2 * radius_vector * (radius_vector dot velocity);Make sure you normalize the radius vector …
16 years, 5 months ago
Hi, I am trying to simulate a collision. A particle falls down on a sphere and a collision between sphere …
16 years, 5 months ago