12 years ago
Highlights
Community contributions featuredI'm surprised no one has mentioned particle simulation yet, nvidia has a nice demo available as part of Gameworks (there is also a compute based water simulation as well in the…
12 years ago
12 years ago
I've been trying to figure out a way to map a gamma ramp generation function I have (obtained through RE) to an HLSL/GLSL function/operator, in an effort to emulate the "look an…
12 years, 6 months ago
I've made a few ray tracers in the past, but they where normally focussed on small aspects, taking shortcuts for many things, however recently I needed to make one for a uni pro…
13 years ago
nVidia is finally putting Crassin's work to use with there voxel power GI (VXGI), but other than this, it seems the trend is to supplement conventional polygonal rendering with…
12 years ago
Latest Activity
See all in DiscussionsI'm surprised no one has mentioned particle simulation yet, nvidia has a nice demo available as part of Gameworks (there …
12 years ago
nVidia is finally putting Crassin's work to use with there voxel power GI (VXGI), but other than this, it seems …
12 years ago
In a slightly more generalized answer: If you can attach PIX then that will help track down any specific DX …
12 years, 2 months ago