Hi, I'm trying to implement Gerstner Waves, as described by Tessendorfs paper, in GLSL. However my implementation doesn't seem to yield the correct results, my mesh look…
15 years, 1 month ago
Hi, I'm trying to implement Gerstner Waves, as described by Tessendorfs paper, in GLSL. However my implementation doesn't seem to yield the correct results, my mesh look…
15 years, 1 month ago
Hi, I'm trying to implement simple vertex displacement that is based on a heightmap. The displacement is done on a simple quad. I first tried the method using OpenGL shader…
15 years, 8 months ago
16 years, 4 months ago
Hi,This is my vertex shader. As you can see I use the functions mentioned above.varying vec2 v_texCoord;varying vec3 EyeDir, normal, lightDir, halfVector;varying vec4 ambientGlo…
16 years, 4 months ago
Hi, trying to implement parallax mapping in GLSL following the guide on gamedev. I think I'm almost there. However my problem is that half my quad/result turns black and th…
16 years, 4 months ago
Hi! I've been trying to implement multitexturing through GLSL. I've googled and searched around like a nut and then came to the conclusion that I need to use these methods below…
16 years, 5 months ago
Hi, I'm trying to implement Gerstner Waves, as described by Tessendorfs paper, in GLSL. However my implementation doesn't seem to …
15 years, 1 month ago
Hi, I'm trying to implement simple vertex displacement that is based on a heightmap. The displacement is done on a …
15 years, 8 months ago
Hi,This is my vertex shader. As you can see I use the functions mentioned above.varying vec2 v_texCoord;varying vec3 EyeDir, normal, …
16 years, 4 months ago
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