15 years, 4 months ago
Highlights
The link shows a vertex structure. It is a vertex, not a quad. If you want a quad, then you need 4 vertices typedef struct _Quad2 { MyVertex Vertex[4]; } Quad2; Silly me! I…
15 years, 4 months ago
15 years, 4 months ago
Hi, I have been working on my game project and got my self to a point where I cannot go further on the development before solving this. I have noticed serious performances drop…
15 years, 4 months ago
Hi, I have been using glColor4f() to set each of my sprites alpha value as well as RGB values... I am now trying to get rid of the glColor4f() calls and make each sprite (Quad)…
15 years, 7 months ago
Hi, i am using glDrawElements to render multiple vertices quads with one call. Now I want to use glDrawArrays instead, to see if there going to be any performance enhanceme…
16 years, 5 months ago
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See all in DiscussionsThe link shows a vertex structure. It is a vertex, not a quad. If you want a quad, then you …
15 years, 4 months ago
You would make a structure for your vertex. Examples are here http://www.opengl.or...i/Vertex_Arrays You won't necessarily see any performance improvement. That …
15 years, 4 months ago
Hi, I have been working on my game project and got my self to a point where I cannot go …
15 years, 4 months ago