14 years, 3 months ago
Highlights
It turned out that the reported issue indeed WAS a driver problem. The ATI switchable graphics driver runs fine for 64-bit applications, however there seems to be a problem with…
14 years, 3 months ago
14 years, 4 months ago
Hi all, I'm working on a software project that uses OpenGL to create high-resolution results of an image stiching process. For that job, we engage FBOs or pBuffers, dependin…
14 years, 5 months ago
Hi everybody,When rendering into the color buffer, is it possible to draw the pixels dependent on the existing content of the color buffer?What I need is the following rend…
16 years, 1 month ago
Dear gamedevs,I got a problem with framebuffer objects with which I was struggling the whole weekend. As I don't want to mess-up this new week with the problem of "the old days"…
16 years, 2 months ago
Latest Activity
See all in DiscussionsIt turned out that the reported issue indeed WAS a driver problem. The ATI switchable graphics driver runs fine for …
14 years, 3 months ago
Hmm. Seems to be a really awkward situation with switchable graphics. Getting slowly frustrated with this topic. This technology is …
14 years, 4 months ago
Let me link my problem with this gamedev topic as it seems to be related... I've added a few comments …
14 years, 4 months ago