7 years, 5 months ago
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Community contributions featuredIt's definitely a depth buffer issue. Part of the problem is that your far plane is at 600,000 and your near plane at 0.1. This is a very large range, even with a 32bit floating…
7 years, 5 months ago
10 years, 2 months ago
Nickle and dime'd my way over 1000 points. Only took me 16 years. Cheers, Bob
10 years, 5 months ago
I'd recommend these books: -The Art of Game Design: A book of Lenses by Jesse Schell- This is a great book about how to look at game play and understand why its fun…
10 years, 2 months ago
10 years, 3 months ago
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See all in DiscussionsIt's definitely a depth buffer issue. Part of the problem is that your far plane is at 600,000 and your …
7 years, 5 months ago
I'd recommend these books: -The Art of Game Design: A book of Lenses by Jesse Schell- This is a …
10 years, 2 months ago
It sounds like your main thread is running the simulation and your auxiliary thread is rendering the entities. You can …
10 years, 3 months ago