14 years, 9 months ago
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Community contributions featuredThanks for the speedy reply. I was originally using a hash space, and when I try with both a quad space and a simple space there is no change. I tried calling nearCallback manua…
14 years, 9 months ago
I'm using ODE, compiled using double precision, with DirectX. All of my world objects use vectors comprised of 3 doubles to represent their current positions, and when rende…
14 years, 9 months ago
15 years, 5 months ago
I must have looked at a dozen examples for the gaussian blur shader, but I can't seem to figure out what I'm doing wrong in mine. I'm taking 13 nearby samples and bl…
15 years, 4 months ago
I've recently added animation capabilities to my game. The frame loading works, and it even populates the animation controller. Now, when I create a new object it copies the…
15 years, 8 months ago
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See all in DiscussionsThanks for the speedy reply. I was originally using a hash space, and when I try with both a quad …
14 years, 9 months ago
I'm using ODE, compiled using double precision, with DirectX. All of my world objects use vectors comprised of 3 doubles …
14 years, 9 months ago
I must have looked at a dozen examples for the gaussian blur shader, but I can't seem to figure out …
15 years, 4 months ago