12ย years, 4ย months ago
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Community contributions featuredSide track question: Considering the the data decomposition approach, is it of any benefit to base the task scheduler on a work stealing design pattern in order to โฆ
12ย years, 4ย months ago
12ย years, 8ย months ago
Hi all, I've implemented radix-2 FFT on the gpu and that's the result that I've got so far (for the lod algorithm I'm using geometry clipmap with toroidal update on). &nbโฆ
12ย years, 8ย months ago
Hi to everyone, I'm trying to build a generic camera class (so just one class) that with few simple operators can allow one to create any type of high level camera. I'd like toโฆ
13ย years, 8ย months ago
Hi guys, I was studying through tonemapping operators and exposure control. I've read several threads on gamedev about those topics and I've also read the MJP article onโฆ
14ย years ago
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See all in DiscussionsSide track question: Considering the the data decomposition approach, is it of any benefit to base the task scheduler โฆ
12ย years, 4ย months ago
I'm glad to have been of help. In my experience it helps immensely to understand the physical meaning of all โฆ
12ย years, 8ย months ago
R16G16B16A16_FLOAT is an appropriate format although I would use an integer format as it provides a more uniform distribution โฆ
12ย years, 8ย months ago