Hi, i've been adding directional lightmaps to an old DX9 engine, which is working fine, but i wanted to have a go at adding specular highlights for static lighting. I've heard t…
12 years, 2 months ago
Hi, i've been adding directional lightmaps to an old DX9 engine, which is working fine, but i wanted to have a go at adding specular highlights for static lighting. I've heard t…
12 years, 2 months ago
13 years, 5 months ago
I'm going to assume from the lack of replies that I've probably put this in the wrong sub-forum. If that is the case can a moderator move it to a more appropriate sub-…
13 years, 5 months ago
Hi, a short while ago I wrote a Maxscript tool for 3ds MAX to bake out directional lightmaps but I wasn't getting the results I had expected when previewing the output. However,…
13 years, 3 months ago
Hi, i've been working on a script to bake directional lightmaps (or Radiosity Normal maps as Valve called it) using 3ds Max but i'm having issues with the lightmaps it produces.…
13 years, 5 months ago
Hi, i'm doing some modifications to Halo Custom Edition (PC) to add some new things to the graphics engine, and currently i'm trying to get normals maps onto the game objec…
16 years, 4 months ago
Hi, i've been adding directional lightmaps to an old DX9 engine, which is working fine, but i wanted to have …
12 years, 2 months ago
Hi, a short while ago I wrote a Maxscript tool for 3ds MAX to bake out directional lightmaps but I …
13 years, 3 months ago
I'm going to assume from the lack of replies that I've probably put this in the wrong sub-forum. If that is the …
13 years, 5 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more