14 years ago
Highlights
Excellent brainworking! Seems to work, the u,v coordinates needs some fine-tuning for the texture to be on exactly correct position. Thank you very much!
14 years ago
14 years ago
Morning all, When drawing a texture, which is zoomed in a lot (get pixelated), the texture starts jumping all around on ATI Radeon HD 4600 card. Same application with NVidia Gef…
14 years ago
Morning all, I have a simple question and couldn't find certain answer. FYI, I could get SlimDX example using mixture of DirectX9 & DirectX10 and WPF D3DImage class work…
14 years, 4 months ago
I'd like to optimize drawing of more or less static visual items to layers, so that a layer could be drawn with a single call e.g. using a Surface for a layer. What is the s…
15 years, 5 months ago
Latest Activity
See all in DiscussionsExcellent brainworking! Seems to work, the u,v coordinates needs some fine-tuning for the texture to be on exactly correct position. …
14 years ago
Tested a bit more.. When zoomin in enough, a single texture pixel is drawn on window at size of 16x32 …
14 years ago
Morning all, When drawing a texture, which is zoomed in a lot (get pixelated), the texture starts jumping all around …
14 years ago