12 years, 4 months ago
Highlights
Ah yes, taking out the Enable/disable, should have thought of that, however it made little if no difference at all. And the builds are exactly the same, same compiler set…
12 years, 4 months ago
When using immediate mode drawing I get roughly 500 fps (60 rendered frames per second so roughly 9 frames of logic per rendered frame), when changing absolutely nothing other t…
12 years, 4 months ago
14 years, 3 months ago
You can't do jack without the code so I'll post it right off the bat: http://pastebin.com/6C2RTMb2 -draw.h http://pastebin.com/6ysGygxp -draw.cpp (using texture rectangl…
14 years, 3 months ago
For a bit of info I'm using Async TCP and here's my networking code in it's entirety, excluding the header file which basically includes just the functions prototype…
14 years, 7 months ago
Latest Activity
See all in DiscussionsAh yes, taking out the Enable/disable, should have thought of that, however it made little if no difference at all. …
12 years, 4 months ago
When using immediate mode drawing I get roughly 500 fps (60 rendered frames per second so roughly 9 frames of …
12 years, 4 months ago
GL returns no errors using either GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_NV (just tested using both). - "So, first of all I'll just …
14 years, 3 months ago