15 years, 4 months ago
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Community contributions featured15 years, 4 months ago
sure enough the solution was to simply create my HWnD handle from the MainWindow class. Now thats what I call two birds with one stone! no more outofvideomemory exception an…
15 years, 4 months ago
I can't figure out why the app is having trouble locking the vertexbuffer. Here is my code snippet. // is this necessary? if (vertexBuffer != null) { if (!vertexBuff…
15 years, 4 months ago
I get an out of video memory D3D exception when calling vertexBuffer = new VertexBuffer(Device, VertexPositionNormalTextureColorTangent.SizeInBytes * vertexCount, Usage.WriteOnl…
15 years, 5 months ago
How can we load large objects in verteexbuffer without using the large object heap? I have a collada model ~80mb. 3dsmax takes about 550mb to load and display the model where as…
15 years, 5 months ago
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See all in DiscussionsI can't figure out why the app is having trouble locking the vertexbuffer. Here is my code snippet. // is …
15 years, 4 months ago
sure enough the solution was to simply create my HWnD handle from the MainWindow class. Now thats what I call …
15 years, 4 months ago
I found out the cause of the out of video memory exception. It is because I am creating my device …
15 years, 4 months ago