13 years, 4 months ago
Highlights
Alright, thanks for the info guys! I think I understand what to do now. Back to the grindstone.
13 years, 4 months ago
13 years, 4 months ago
I'm designing a top down fighting game called No Quarter in XNA/C#. I've done the host/joiner architecture and it works great. The only problem is you have to know the host's ip…
13 years, 4 months ago
I'm designing an online top down fighting game with the XNA C# framework. It uses the host/joiner architecture common in first person shooter games. It's supposed to support up…
13 years, 4 months ago
I have a little top down fighter game I've been working on that uses unreliable sequenced UDP-packet networking. I've just started to add sound effects. Some sound effect…
13 years, 7 months ago
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See all in DiscussionsI'm designing a top down fighting game called No Quarter in XNA/C#. I've done the host/joiner architecture and it works …
13 years, 4 months ago
Alright, thanks for the info guys! I think I understand what to do now. Back to the grindstone.
13 years, 4 months ago
So from what I've read, that means I should basically try to cut down on my byte size, right? …
13 years, 4 months ago