[color=#000000][font=Arial,] I'm writing an cross-platform renderer. I want to use it on Windows, Linux, Android, iOS.[/font][color=#000000][font=Arial,] Do you think that i…
14 years, 8 months ago
[color=#000000][font=Arial,] I'm writing an cross-platform renderer. I want to use it on Windows, Linux, Android, iOS.[/font][color=#000000][font=Arial,] Do you think that i…
14 years, 8 months ago
[color=#000000][font=Arial,] I'm writing an cross-platform renderer. I want to use it on Windows, Linux, Android, iOS.[/font][color=#000000][font=Arial,] Do you think that i…
14 years, 8 months ago
15 years, 1 month ago
15 years, 1 month ago
You can do this, but then how will you validate your shaders against the used input layout? Unless you have another way to ensure that they match, then why not just create one a…
15 years, 1 month ago
Hi everyone, I'm working on my own simple abstract rendering API. I would like to implement that API using Direct3D 10 and OpenGL. Currently, I would like to implement input…
15 years, 1 month ago
[color=#000000][font=Arial,] I'm writing an cross-platform renderer. I want to use it on Windows, Linux, Android, iOS.[/font][color=#000000][font=Arial,] Do you think that …
14 years, 8 months ago
[color=#000000][font=Arial,] I'm writing an cross-platform renderer. I want to use it on Windows, Linux, Android, iOS.[/font][color=#000000][font=Arial,] Do you think that …
14 years, 8 months ago
You can do this, but then how will you validate your shaders against the used input layout? Unless you have …
15 years, 1 month ago
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