10ย years, 5ย months ago
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Community contributions featuredOkey so the cause for the framerate dropping so fast over time had to do with the enabled validation layers. I created the VkInstance and VkDevice with the validation layer "VK_โฆ
10ย years, 5ย months ago
Up until now I have only generated my command buffers once during initializtion. Now that I want to render several objects with different positions I see no other choice but toโฆ
10ย years, 5ย months ago
13ย years, 9ย months ago
Hey there! I recently finished my latest game project and I want to share it with you. It's an competitive online game where you face your friends or random people in an arโฆ
13ย years, 6ย months ago
I just recently started working on my next project which will be multiplayer exclusively with support for up to 8 players. It's really important that the clients are syncedโฆ
13ย years, 10ย months ago
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See all in DiscussionsOkey so the cause for the framerate dropping so fast over time had to do with the enabled validation layers. โฆ
10ย years, 5ย months ago
Up until now I have only generated my command buffers once during initializtion. Now that I want to render several โฆ
10ย years, 5ย months ago
Hey there! I recently finished my latest game project and I want to share it with you. It's an competitive online โฆ
13ย years, 6ย months ago