14 years, 7 months ago
Highlights
I have fixed the problem. The root cause of the problem was the draw method, the viewing is correct.
14 years, 7 months ago
Hi, i am currently trying to setup the viewing in a small OpenGL4 program. I use the glm library for the matrix/vector calculations. My problem is that the viewing seems to be m…
14 years, 7 months ago
15 years, 8 months ago
Hi GameDev Community, i have a camera class written in C++ and now i am trying to implement the rotation methods to be able to look around. The problem is that after a while my…
15 years, 9 months ago
Hi jyk, you are right, overwriting the view direction vector was not a good idea. I guess the reason for the rotation on the z-axis was a mix of overwriting the view direction v…
15 years, 8 months ago
Latest Activity
See all in DiscussionsI have fixed the problem. The root cause of the problem was the draw method, the viewing is correct.
14 years, 7 months ago
Hi, i am currently trying to setup the viewing in a small OpenGL4 program. I use the glm library for …
14 years, 7 months ago
Hi jyk, you are right, overwriting the view direction vector was not a good idea. I guess the reason for …
15 years, 8 months ago