11 years, 9 months ago
Highlights
Community contributions featured11 years, 9 months ago
11 years, 9 months ago
I'm trying to render one mesh with 3 different projections in to a render target array with SV_RenderTargetArrayIndex in the Geometry shader output. But all i get is the sa…
11 years, 9 months ago
I was experimenting with my own ambient occlusion approach, based on Horizon Based Ambient Occlusion. The result shocked me a little. If i take the normal approach: use a random…
11 years, 9 months ago
hi, I'm generating mipmaps from a bitmap texture i loaded, and i want to save those individual mipmaps. But when i'm trying to access them I get weird results. Lets say i have a…
12 years, 9 months ago
Latest Activity
See all in Discussionsthe y coordinate is it indeed, for slice 2 and 3, but that's normal because if it's in slice 1 …
11 years, 9 months ago
Thanks for the extra set of eyes! Have a doughnut! this seems more like it , doesn't it? http://pastebin.com/f9E7xchE Although …
11 years, 9 months ago
oh my, i really should go to bed: element.pos = input[2].pos;//mul(input[2].pos, viewProject);
11 years, 9 months ago