19 years, 10 months ago
Highlights
19 years, 10 months ago
UPDATE:It's all working perfect now. I just apply the torque to normally and all is good!@grhodes_at_work. Thanks for your help!
19 years, 10 months ago
I'm having diffuculty with what seems like it should be a simple problem. I have a standard run-of-the-mill 2D rigid body system. I can create bodies and apply forces and torque…
19 years, 10 months ago
I'm looking for thoughts people have on implementing the 'Nonconvex Rigid Bodies with Stacking' paper in 2D. I'm considering using the 2D equivalent of both the collision d…
20 years, 5 months ago
Here is how I apply torque in my Rigid Body system: (trimmed down to just the guts) public float AngularAcceleration { get { return _torque / _momentOfInertia; } }every loop:...…
19 years, 10 months ago
Latest Activity
See all in DiscussionsUPDATE:It's all working perfect now. I just apply the torque to normally and all is good!@grhodes_at_work. Thanks for your help!
19 years, 10 months ago
Here is how I apply torque in my Rigid Body system: (trimmed down to just the guts) public float AngularAcceleration …
19 years, 10 months ago
Very interesting.So lets see if I undertand this correctly with respect to my main goal: Implementing an Angular Spring.My rigid …
19 years, 10 months ago