Hello. I work on a renderer framework. When I create texture with CreateTexture2D, D3D11 device immediatly allocates some memory from virtual space of the process despite there…
9 years, 7 months ago
Hello. I work on a renderer framework. When I create texture with CreateTexture2D, D3D11 device immediatly allocates some memory from virtual space of the process despite there…
9 years, 7 months ago
Hello. I am trying to make my flat terrain a little bumpy and I saw Outerra's old implementation. It looks pretty well but I couldn't figure it out. It seem POM is used b…
13 years, 4 months ago
14 years, 5 months ago
Hmm. So it seems i need to change my format to L8 and it is gonna be loaded as R8. Thank you.
14 years, 5 months ago
14 years, 6 months ago
Hi. I have a texture with format A8_UNORM. When i try to sample it in pixel shader it was returning just zero.But when i changed my shader variable from Texture2D<float> s…
14 years, 5 months ago
Hello. I work on a renderer framework. When I create texture with CreateTexture2D, D3D11 device immediatly allocates some memory from …
9 years, 7 months ago
Hello. I am trying to make my flat terrain a little bumpy and I saw Outerra's old implementation. It …
13 years, 4 months ago
Hmm. So it seems i need to change my format to L8 and it is gonna be loaded as R8. …
14 years, 5 months ago
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