7ย years, 8ย months ago
Highlights
Community contributions featuredOn 2/7/2019 at 8:09 AM, MichaelMurphy said: Are there some another way with not using a GPU memory allocator? As mentioned before, in simple cases there is no need for an allocaโฆ
7ย years, 8ย months ago
7ย years, 8ย months ago
Hello everyone. I am currently looking at remaking our rendering back-end from the ground up. The goal is to multi-thread rendering and to move to 2nd generation APIs. So i haveโฆ
7ย years, 9ย months ago
Hello again everyone. This post is related to this other post http://www.gamedev.net/topic/682978-audio-system/#entry5314425 i made a few weeks ago. The link isโฆ
9ย years, 11ย months ago
Hello everyone. I have started the development of an audio system that would be mostly oriented toward games be it 3D or 2D. So far I have been mostly concerned with theโฆ
10ย years ago
Latest Activity
See all in DiscussionsOn 2/7/2019 at 8:09 AM, MichaelMurphy said: Are there some another way with not using a GPU memory allocator? As โฆ
7ย years, 8ย months ago
5 hours ago, _Silence_ said: http://fileadmin.cs.lth.se/cs/education/edan35/lectures/12dof.pdf https://pdfs.semanticscholar.org/f1c2/48563622b32a5479413809a181f7227fa26b.pdf https://pages.mtu.edu/~she
7ย years, 8ย months ago
Like pcmaster above said, with a simple use case such as yours, simply use the api directly, you don't need โฆ
7ย years, 8ย months ago