15 years, 7 months ago
Highlights
Alright, I know it's been ages since I posted this, but I think I'm on to something. I've implemented Fauerby's algorithm as well as several other collision test…
15 years, 7 months ago
16 years, 2 months ago
Hi everyone. I've been writing games on and off for years now, and only recently got serious and decided to learn about the mathematics of rendering and collision dete…
16 years, 2 months ago
Now that gives me an idea. Simple raycasting would certainly work to get that effect, but I would still need to use cylinders or an ellipse or capsule for collision with walls a…
16 years, 2 months ago
16 years, 2 months ago
Latest Activity
See all in DiscussionsAlright, I know it's been ages since I posted this, but I think I'm on to something. I've implemented Fauerby's …
15 years, 7 months ago
Now that gives me an idea. Simple raycasting would certainly work to get that effect, but I would still need …
16 years, 2 months ago
Technically I am going to use ellipsoids, and while it does reduce the height the feet levitate it wouldn't solve …
16 years, 2 months ago