16 years, 2 months ago
Highlights
16 years, 2 months ago
some insight here http://gamedev.stackexchange.com/questions/3254/what-is-the-right-process-to-get-compatibility-or-at-least-a-workaround-for-the-
16 years, 2 months ago
What is the right process to get compatibility or at least a workaround for the ‘Threaded optimization’ feature of NVIDIA?It's peculiar this issue is not well understood on…
16 years, 2 months ago
GLfloat q = 0.9;glAccum(GL_MULT, q);glAccum(GL_ACCUM, 1 - q);glAccum(GL_RETURN, 1.0);
16 years, 2 months ago
No, but you can investigate the ioquake3 project in parallel; it's open source. (I suspect it's an issue from the initial GPL release of id tech 3)
16 years, 2 months ago
Latest Activity
See all in Discussionssome insight here http://gamedev.stackexchange.com/questions/3254/what-is-the-right-process-to-get-compatibility-or-at-least-a-workaround-for-the-
16 years, 2 months ago
No, but you can investigate the ioquake3 project in parallel; it's open source. (I suspect it's an issue from the …
16 years, 2 months ago
What is the right process to get compatibility or at least a workaround for the ‘Threaded optimization’ feature of NVIDIA?It's …
16 years, 2 months ago