15 years, 8 months ago
Highlights
After a couple of days trying to understand how this whole stencil issue works, I have some doubts. I'm actually doing this, here is my code. For each light I draw it's…
15 years, 8 months ago
15 years, 8 months ago
Hi, I finally have my deferred shading engine working properly and now I want to try to optimice it. So I've decided to use Stencill culling in order to reduce que amount of…
15 years, 8 months ago
Hi, I have a problem that I don't know how to solve and maybe you could give me a hand. I have a deferred shading system that is working nicely with my Ati card, but when I…
15 years, 9 months ago
Hi guys, I was on the edge of giving up, so I've decided to look for some help before my brain melts at any second.Excuse me if my English is not as good as it should. :PI'…
16 years, 2 months ago
Latest Activity
See all in DiscussionsAfter a couple of days trying to understand how this whole stencil issue works, I have some doubts. I'm actually …
15 years, 8 months ago
So you do tex2Dlod(GBufferSampler, float2(texCoord, 0, 0)). Thanks MJP, I've tried it and now it compiles using [branch] but without …
15 years, 8 months ago
I didn't know that GPU works that way! THANKS A LOT MJP for your detailed answer! I've tried using [branch] …
15 years, 8 months ago