10 years, 11 months ago
Highlights
10 years, 11 months ago
@MarekKnows yeah this is what I ended up doing. Works well enough for the enemy movement and makes the code super clean. Using ascii for the tilemap so a little different but sa…
10 years, 11 months ago
Just wanting to get some clarification on some collision detection thoughts. This is all 2D to keep things simple and no rotations. In a dynamic impulse based resolution…
10 years, 11 months ago
The idea here is we have a tight maze (ie, a maze with 0 thickness walls and movement only along the x,y axis). This differs from say Pacman where the walls are a full tile thic…
10 years, 11 months ago
I'm working on a software rasterizer just for grins and I'm to the point where I want to implement smoothing between different colors at vertices across a polygon. From…
14 years ago
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See all in Discussions@MarekKnows yeah this is what I ended up doing. Works well enough for the enemy movement and makes the code …
10 years, 11 months ago
Also once you resolved one pair or group this can potentially create new collision events which need to be considered …
10 years, 11 months ago
Just wanting to get some clarification on some collision detection thoughts. This is all 2D to keep things simple and …
10 years, 11 months ago