7 years, 3 months ago
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Community contributions featuredFor our game I just do a cross product between the 2 vertices and the center vertex to figure out the facing of the triangle. Just look at the sign of the component that you use…
7 years, 3 months ago
8 years, 7 months ago
Hi, I'm curious as to what others do wrt tonemapping when it comes to authoring materials for PBR in programs like SP. To my understanding the default tonemapping in SP is a sim…
9 years, 2 months ago
8 years, 7 months ago
When you perform the lighting calculation you will at the same time sample from your projected texture and multiply it with the resulting light. The resulting light might be mas…
8 years, 7 months ago
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See all in DiscussionsFor our game I just do a cross product between the 2 vertices and the center vertex to figure out …
7 years, 3 months ago
When you perform the lighting calculation you will at the same time sample from your projected texture and multiply it …
8 years, 7 months ago
So there is a difference between "Geometry Clipmaps" and "Texture Clipmaps". Geometry Clipmaps are described here: http://hhoppe.com/geomclipmap.pdf The algorithm is …
8 years, 7 months ago